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Java Dice Battle Simulation

Keeping track of four dice, two totals, and two armies gets confusing fast. In this board-game battle, let Java handle one round at a time. Start both...

Prompt

Source idea used to generate this video.

n the future game of awesomeness called It’s Conway’s Way or No Way – Best in the West Edition, (yet to be released), players use dice to advance across a board game, to attack, to defend, etc. For part of the game, in a fighting scenario, dice are rolled to determine who is the winner of a battle. Both players roll two (2) dice, where one player is the attacker and the other is a defender. The lower roller out of the dice total loses the difference in soldiers. For example, the attacker rolls a total of 5, and the defender rolls a total of three (3). The defender lost the battle and loses two (2) soldiers (5 - 3 = 2). Write a program to simulate the above scenario where each player has 10 soldiers at the start of the game. The computer should randomly roll four (4) dice each round. You will need to add a total for the attacking player, and the total for the defending player. Output the rolls for each player, the roll total, and who wins the battle. If players roll the same total, then the rules state all armies are wiped out by the ruler of the Kingdom – All hail the almighty Conway We OUTPUT SHOULD LOOK SOMETHING LIKE using loops and if statements in java

Narration

Narration used to create this video.

Video narration

Keeping track of four dice, two totals, and two armies gets confusing fast. In this board-game battle, let Java handle one round at a time. Start both soldier counts at ten. Inside a loop that runs while both are above zero, generate four random values from one through six: two for each player. Add each pair to get the attacker and defender totals, then print both rolls, totals, and the winner. Now the if statement decides the battle. If the totals match, set both counts to zero: the ruler wipes out every army. Otherwise, find the difference. The lower roller loses that many soldiers-never the higher roller. If the attacker's total is higher, subtract from defenders; otherwise subtract from attackers. Print the updated counts after each round. The loop stops when one reaches zero, and the final message names the survivor-or reports the tie. The dice sequence changes every run, but the procedure stays steady: roll, total, compare, update, and stop.